We’ve been busy for the last few weeks/months, but not necessarily on new game projects.
While The 9 Tesla Coils are still stuck in an early stage, Daniel has been working hard on his upcoming game (name tbd). It’s going to be an arcade game and released on mobile platforms in the near future (rough estimation: january 2014).
Cross Stitch Casper is currently featured as “Pick of the Month” on the AGS website.
Whether this is due to the excellence of the game or the lack of quality in recent releases … it’s up to you to decide.
Either way, these are wonderful news that provide a lot of useful energy for upcoming projects.
the honour can be seen in all its glory on the AGS Games Site.
If there’s a “let’s play …” video on youtube, you’ve got yourself a serious game.
… at least that’s what I’ve been told.
Well, it didn’t take long for someone to do one about Cross Stitch Casper. I think it was two days after the release, when I first found the video.
Granted, it can’t compete with any pewdiepies, it’s more of a shadowy existence. Nevertheless, it was a great feeling finding and watching the video!
On top of that, it was nice to see someone playing through it who obviousely has expierence in playing adventures. My favourite part is the end of part 2: it takes the player a few seconds to fully realize all implications of the game’s ending. That reaction alone was worth all the hours put into the game.
it took a little more than a week for über 1,000 downloads of Cross Stitch Casper. my expectations are more than met.
Two more reviews of the game out there. To be honest, I had to translate part of them to understand what it was about.
Samer Kurdi wrote an article on freewaregenius.
The other one can be found at Rock Paper Shotgun.
I really liked John Walker criticizing how the story unfolds. It seems hard to get ‘negative’ feedback when working on an indie title (as long as the work is not a complete failure).
The article made me reflect a lot about how I designed the story of the game. I may or may not agree about where the flaws lie, but it helped me finding things that I personally would have preferred to solve in a different way.
I just found a wonderful review on www.pixelpunsch.de. It’s in German, so … yeah … I guess you need to know German to understand it.
Besonders die (vor-)letzte Zeile hat mich unglaublich stolz gemacht.
Nach seinem Finale hinterlässt das Spiel einen beeindruckend unbequemen Nachgeschmack […]
It’s extremely exciting to see other peoples reactions to our first game. What’s even better: so far the reactions were quite positive.
I’m happy to read that both reviewers enjoyed the game and took their time to write more than just a few generic lines!
And by ‘child’ we don’t mean video game or any other media.
We just got word from Daniel. Last night, his 2nd son was born. All The best from everyone at The (virtual) office!
Daniel just released his 1st game a few days ago. Is this a good time to remind him that Cross Stitch Casper needs a better description?
congratulations to daniel for releasing his first game.
all details can be found on the cross stitch casper page.
from what it looks like, cross stitch casper is about to be released very soon. maybe this week?
For the first time I was able to watch someone play through the game. An interesting experience that made me realize where the game flow wasn’t smooth.
Unfortunately I messed up part of the code (probably during the most recent bug fixing). 90% through the game it got stuck in a loop. Should be easy enough to fix …